not AdditionalObjects or AdditionalRequirements), and the EventType must be set to "EventType": "FUNERAL". HOWEVER in order to trigger, it must be used as the main scope of the event (i.e. Also partially enables DeadMechWarrior scope. EventRequirementsScopeFix: Fixes SimGameEventOption requirements to check all appropriate scope objects (previously would ignore SecondaryMechWarrior, TertiaryMechWarrior, and SecondaryMech).Hopefully no more random damage to units halfway across the map. ExplodingBuildingFix: Use Vector3 distance calculation instead of Unity physics collider for transformer/cooling building explosions.DisableMPHashCalculation: Disables a mod-hash calculated on startup that's only used to validate multiplayer games are compatible.DisableLowFundsNotification: Disables the irritating "low funds" notification.While stat value is true, the weapon is forcibly disabled. DisableFiringStat: Initializes a Weapon bool statistic IsFiringDisabled.This disables the UI selection that allows in-combat saves to be made. DisableCombatSaves: Combat saves are prone to errors during vanilla gameplay, but especially so during modded gameplay.DisableCombatRestarts: Mission restarts lead to corruption at the salvage screen in vanilla, and especially in a modded game.DisableDebug: Disables the "Debug career" buttons even when test tools enabled.DisableCampaign: Disables the HBS campaign button, to prevent errors with various mod packs.DifficultyModsFromStats: Enables company stat "IRTweaks_DiffMod" to be added or subtracted (if negative) to career difficulty score modifier.CustomShopsRepHandling: Disables internal handling of shop button when using rearranged menu (so CustomShops can handle reputation-based enable/disable).CTDestructInjuryFix: Re-enables CT destruction causing Maximum pilot injuries, forcing them to win a roll against to survive at end of contract.CombatLogNameModifiers: Allows modification of displayed unit and pilot names in the Combat Log from other Mods through extension methods.CombatLog: Provides an in-game log that captures text from floaties and preserves them in a readable format.Options allow disabling the ability to called shot CalledShotTweaks: The modifier for called shots (aka offensive push) is driven by the pilot's tactics skill, ability, and pilot tags.Hold Alt and click one of the weight filters at the top of the storage screen to scrap everything in that category. BulkScrapping: Allows players to scrap all chassis of a given weight from the storage screen at once.BreachingShotIgnoresAllDR: Makes breaching shot and rear-arc shots ignore damage resistance from DamageReductionMultiplierAll as well.A direct copy of RealityMachina's Better-Juggernaut. BraceOnMeleeWithJuggernaut: If a pilot has the Guts 8 ability (typically Juggernaut), braces the unit after a melee or DFA attack.BuildingDamageColorChange: Changes the floating damage on buildings to be dark blue to distinguish this damage type.AlternativeMechNamingStyle: Used by RogueTech to set unique naming styles consistent with the LowVisiblity mod.If an Ability has "Resource" : "ConsumesFiring", firing will be disabled after using the ability. If an Ability has "Resource" : "ConsumesMovement", the actors movement speed will be set to 0 temporarily (using IRBTModUtil). In addition, the ability will be unable to be used if the actor has done any other actions (shooting, moving, etc). ![]() ![]() AbilityResourceFix: If an Ability has "Resource" : "ConsumesActivation", the actors activation will be consumed upon use. ![]()
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